Blender Work

Some of what I do is logo design and the like for my friends or for their companies, but mostly I use Blender for 3 things; Fluid or motion simulation for other projects of mine, geometry studies for the elements of other projects, or just experimentation with high quality renders. More recently I've been playing with tesselation and tesselation to decimated meshes, as you can see in the 6th picture. It's kind of like making 3d printed fabric with triangles, but for larger-scale architecture.

You can check out the full gallery with the link to the left.